Developer Rockstar Games is under heavy fire on Twitter following the reveal of several 100-hour work weeks during Red Dead Redemption 2 development.
In a recent interview, Rockstar’s Dan Houser noted that the team has been “working 100-hour weeks” several times. Turns out developers and Twitter users are not happy about it.
Soon after the interview went online, developers took to Twitter to criticize Rockstar over 100-hour work weeks during Red Dead Redemption 2 development. Here are a few examples of how much devs are angry.
This needs to stop being a point of pride, no matter how bittersweet you make it sound. I don’t want devs to work 100-hour weeks, even if the end result is a game of the year. No game is worth that kind of burnout. https://t.co/CGGpE9QMFs
— Peter S. Pumpkins (@Peter5tewart) October 15, 2018
This makes me so angry!!!
100 hour work weeks are not supporting your employees “in every way we can”
It’s naive, exploitative & bad business.
Great games shouldn’t come at the expense of those who create them & this is absolutely possible to avoid ?
— Jodie Azhar (@JodieAzhar) October 15, 2018
Sadly some developers will see the success of RDR2 and conclude that what it takes to make a game successful is 100 hour work weeks, and that in the end the results are all that matter. But the damage done by working people this hard will be ignored.
— Andreas Gschwari (@AGschwari) October 15, 2018
While 100-hour work weeks are definitely not a good thing. But, we need to realize the difference between devs willingly doing it and Rockstar forcing them to do it.
Rockstar Games is one of the most respected games developing studio in the industry. Clearly, the studio must have compensated the devs working the extra hours. There is also a possibility that the devs are passionate and are working 100 Hour Work Week off their own will.
Also, developers and other people being angry over this is understandable, as they make very convincing points regarding the 100 hour work weeks for Red Dead Redemption 2 development.
Speaking of the game, Rockstar Games has confirmed that it will take 60 hours to complete the game’s story. This is despite the fact that Rockstar has cut 5 hours of content from the story.
According to Dan Houser, the game’s protagonist, Arthur Morgan, had a second love interest. This story arc was over 5 hours long but devs cut it out as they felt that it “didn’t work”.
Aside from this 5-hour story content, Red Dead Redemption 2 side quests were also cut. Houser revealed that the reason behind cutting these missions was that “they were never going to work technically or be quite slick enough, or they felt superfluous”.
The game will also see the return of the iconic Dead Eye system. But, this time around it is much more than just target marking. Red Dead Redemption 2 Dead Eye system will expand as the game progresses.
Players will not only be able to mark target to execute quickly but, Dead Eye system also reveals enemy weak spots and more.
Not only that, Rockstar has explained how holsters will work in the game. In addition to allowing players to carry more weapons, Red Dead Redemption 2 holsters will also protect them from degradation.
Red Dead Redemption 2 is an open-world action game developed by Rockstar Games. The game will launch on October 26, 2018, for PS4 and Xbox One.