The battle royale genre exploded in popularity over the past eighteen months, which saw developers scramble to release new games in tune with the trend. According to Steam’s player charts, though, nearly all of them lost a substantial number of players in 2018.
In fact, the only game that increased its number of players last years was Ring of Elesium, Tencent’s spin on the last-man-standing blueprint which adds extreme snowboarding and BMX-riding to the mix.
In every other case, from well-known titles such as PlayerUknown’s Battlegrounds and H1Z1 to smaller contenders like SCUM and Cuisine Royale, player numbers dropped throughout the year.
H1Z1, for example, started the year recording impressive concurrent player counts in the millions, but ended it averaging just 500k.