Further details on The Last of Us Part II’s new gameplay mechanics, technical performance, and story beats and have emerged following a discussion with Neil Druckmann published on the PS Blog.
We first learn that Druckman actually had a pretty solid story foundation for the sequel as far back as 2013, but it didn’t truly take off until he shared it with other key members of the team.
“Video games are this collaborative medium and we all march towards this focused idea,” he says.
On the subject of what’s motivated Ellie’s quest for revenge that’s been alluded to in promotional material thus far, Druckmann explains that “Ellie wants to make it right by bringing the people responsible to justice, even if she has to go at it alone.”
We’re betting this quest has something to do with Dina, a person with whom Ellie has developed an intimate bond with during a period of relative normality and quiet in both their lives following the events of the first game.
In terms of…