Pillars of Eternity 2: Deadfire graces PlayStation 4 and Xbox One at the end of month, nearly two years after the game landed on PC back in May 2018.
Talking to SegmentNext in a recent interview, production director Alec Frey revealed some of the challenges that Obsidian Entertainment had to overcome while working on the ports as well as confirming why the Nintendo Switch version had to be further delayed. Apart from that, here is the full interview about Pillars of Eternity 2: Deadfire console version:
I have played Pillars of Eternity 2: Deadfire on PC but I also own PlayStation 4 and Xbox One. Is there any reason I will be convinced to buy on consoles or is the port just for the console audience? What’s new in the console version?
The console version of Deadfire is the ultimate edition. All the content in the Ultimate Edition is available on PC through our Obsidian Edition, but this is a great way to collect it in one package. Also,…
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