Feb 28, 2020
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Baldur’s Gate 3 Devs Went With Turn-Based Combat Because They Find the Real Time Pause System “Messy”

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“The thing with turn-based logic is that everybody understands it,” says senior designer Edouard Imbert.


baldur's gate 3

We’re finally starting to fully come to grips with the fact that Larian Studios are actually developing Baldur’s Gate 3, that something that sounds this good to be true really is true, and now that the disbelief is evaporating, the tangible excitement is beginning to grow at an exponential rate. The RPG’s massive gameplay reveal yesterday furiously stoked those fires further still, dropping tons of new footage and details on the game.

One of the most noteworthy details that emerged from that stream was that unlike the first two BioWare-developed classics, Baldur’s Gate 3 will be using a turn-based combat system. While combat in its predecessors took place in real-time, allowing players to pause the action to assign commands like classic cRPGs usually…


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