Apr 29, 2020
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World Of Warcraft MMOs Are Losing Because They Removed Social Aspects, Says Blizzard Founder

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World of Warcraft has drastically changed in a bid to adapt with current times and needs, something that many veteran players still refuse to accept. The common belief remains that Wrath of the Lich King was the turning point from where everything went downhill. That being said, World of Warcraft is still regarded as a metric bar that other massively multiplayer online (MMO) games must match for success. However, they are still losing popularity for a precise reason.

Speaking at the GamesBeat Summit (via Gamasutra) in a recent interview, former president and co-founder of Blizzard Mike Morhaime stated that World of Warcraft became insanely popular because of how the game was designed to promote social activities. He reminded that upon launch, World of Warcraft actually required players to join a guild in order to experience most of the content. That level of forceful mass-play may be looked down upon today, but it was why everyone loved…



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