Feb 24, 2021
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Outriders Interview | “Shooters don’t have to have a stupid story”

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Communicating something new is difficult. And when you’re trying to distance yourself from the trends of your contemporaries, it can be easy to fall into the trap of constantly telling people what you’re not, instead of what makes you unique.

With Outriders, to try and show potential players how they’re eschewing the microtransaction-laden tricks of newer titles in similar genres, People Can Fly is falling back on an older concept: a demo.

“We’re quite confident in the game, we think it’s awesome – so we don’t have to hide it before launch.” Bartosz Kmita, game director on Outriders, says.

“We know that it’s for a specific audience and that not everyone will like it, but we think it’s a great product – so why…


Continue reading at VG247…

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