Aug 4, 2021
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Ghost of Tsushima Devs Talk About PS5 Functionality In Director’s Cut

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In a recent interview with IGN, Ghost of Tsushima Director’s Cut high-ranking officials revealed some new and interesting insights about the game, and what the devs have in store for fans in the PS5 functionality department. In addition to a number of obvious graphical improvements, there seems to be a great focus on utilizing the controller and the console’s audio capabilities to the fullest extent.

Creative and art director Jason Connell talked about how PS5’s haptic feedback allowed them to simulate individual rain drops touching the ground, and how it also helped giving a sense of direction to the guiding winds by feedback alone. Of course, there could be a lot more in store but fans will have to wait for the whole release…



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