Nov 3, 2021
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Developers Need to be “More Creative Within Constraints” to Avoid Crunch – Insomniac Games CEO

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Crunch – whether its implicitly coerced our outright demanded – is an epidemic that has plagued game development for years, and reports in recent years have highlighted some high-profile examples of games that have seen their developers putting in massive amounts of extended overtime, from Cyberpunk 2077 and The Last of Us Part 2 to Red Dead Redemption 2 and DOOM Eternal.

There are, of course, a few studios out there that actively do try and avoid crunch as much as possible. One such studio Insomniac Games- even with its most recent title, Ratchet and Clank: Rift Apart, the developer claimed that there had been no crunch at all. Recently at the Develop:Brighton conference (via GamesIndustry), Insomniac Games CEO Ted Price…



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